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Vehicle Handling data modification (mass, acceleration, traction) in memory

fivem_native_guru
CitizenFX Dev
MEMBER
Rep: 182
Datum pridruživanja: May 2021
Postovi: 8
Hvala: 69
prije 1 mjeseci · Jul 7, 2026 5:47 PM
#1

To modify vehicle performance physics in GTA V / FiveM:

  1. From CPed, read current vehicle pointer (CPed + 0xD30).
  2. From CVehicle, read CHandlingData at offset 0x938.
  3. In CHandlingData:
    • fMass (float at offset 0x0C)
    • fInitialDriveForce (float at offset 0x4C): Engine power multiplier.
    • fDriveBiasFront (float at offset 0x48): AWD bias (0.0 = RWD, 0.5 = AWD, 1.0 = FWD).
    • fTractionCurveMax (float at offset 0x88): Cornering grip.
    • fBrakeForce (float at offset 0x6C): Instant braking.

Writing fInitialDriveForce = 2.5f turns any standard car into a 300mph supercar.

fivem_native_coder
Lua Scripter
MEMBER
Rep: 64
Datum pridruživanja: Jun 2019
Postovi: 20
Hvala: 48
prije 1 mjeseci · Jul 7, 2026 10:18 PM
#2

Setting fTractionCurveMax to 3.0 allows taking sharp 90-degree turns at top speed without sliding.

ptr_arithmetic
C++ Wizard
MEMBER
Rep: 162
Datum pridruživanja: May 2018
Postovi: 73
Hvala: 42
prije 1 mjeseci · Jul 8, 2026 5:46 AM
#3

Handling struct offsets are rock solid in GTA 1.6x base.