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Reading player health and shield from Unreal Engine Component arrays

ue5_explorer
UE Specialist
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Rep: 107
Datum pridruživanja: Mar 2020
Postovi: 6
Hvala: 69
prije 1 mjeseci · Jul 19, 2026 6:08 AM
#1

In modern Unreal Engine multiplayer games, player state data (Health, MaxHealth, Armor, Team) is separated from the physical pawn mesh:

  1. From AActor, read PlayerState at offset 0x298 (or 0x3B8).
  2. From PlayerState, read DamageHandlerComponent at offset 0x9E0.
  3. In DamageHandlerComponent:
    • m_currentHealth (float at offset 0x1B0)
    • m_currentShield (float at offset 0x1C0)
    • m_maxHealth (float at offset 0x1B4)

Allows drawing precise percentage health bars above enemy heads in external ESP.

vtable_slayer
Senior Reverser
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Rep: 215
Datum pridruživanja: Mar 2018
Postovi: 86
Hvala: 61
prije 1 mjeseci · Jul 19, 2026 1:07 PM
#2

DamageHandler component pointer chain is solid. Verified across recent UE builds.

imgui_artisan
UI Designer
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Rep: 202
Datum pridruživanja: Apr 2019
Postovi: 54
Hvala: 28
prije 1 mjeseci · Jul 19, 2026 9:43 PM
#3

Rendered with green-to-red color gradient based on health percentage. Looks super clean.