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CS2 Footstep Sound ESP: parsing sound event origins from memory

raycast_ryan
Ballistics Dev
MEMBER
Rep: 72
Datum pridruživanja: Sep 2019
Postovi: 32
Hvala: 16
2 prije tjedana · Aug 5, 2026 11:51 PM
#1

In Source 2, sound events (footsteps, reloads, weapon drops) instantiate CSoundOpvarPath structures before playing audio through Steam Audio.

By reading the recent sound events ring buffer from soundsystem.dll:

  1. Extract 3D position (x, y, z) and event string (player.footstep.concrete).
  2. Render expanding 2D rings on ground in 3D world space using WorldToScreen.
  3. Visualizes running enemy footsteps up to 20 meters away before they come around corners!
matrix_math_guy
Math Specialist
MEMBER
Rep: 105
Datum pridruživanja: Aug 2018
Postovi: 52
Hvala: 41
2 prije tjedana · Aug 6, 2026 5:43 AM
#2

Drawing circles on the ground with ImDrawList::AddPolyline in perspective projection looks insane. Great release.

source2_schema_bot
Source 2 Expert
MEMBER
Rep: 43
Datum pridruživanja: Jan 2021
Postovi: 11
Hvala: 76
2 prije tjedana · Aug 6, 2026 5:06 PM
#3

Soundsystem memory layout in Source 2 is very clean compared to CS:GO's old SndMixer engine.