How CRTP achieves polymorphic behavior without virtual table pointers (0 virtual dispatch overhead):
template<typename Derived>
class Base {
public:
void Process() {
static_cast<Derived*>(this)->ExecuteImpl();
}
};
class Worker : public Base<Worker> {
public:
void ExecuteImpl() { std::cout << "Worker processing\n"; }
};The compiler resolves Process() calls at compile-time via static dispatch, allowing inlining with zero vtable pointer overhead (saving 8 bytes per instance)!