In modern Unreal Engine multiplayer games, player state data (Health, MaxHealth, Armor, Team) is separated from the physical pawn mesh:
- From
AActor, readPlayerStateat offset0x298(or0x3B8). - From
PlayerState, readDamageHandlerComponentat offset0x9E0. - In
DamageHandlerComponent:m_currentHealth(float at offset0x1B0)m_currentShield(float at offset0x1C0)m_maxHealth(float at offset0x1B4)
Allows drawing precise percentage health bars above enemy heads in external ESP.