Developer knowledge network · moderated exchange

UnreliableCode-Community

Community für Entwicklerforschung, Reverse Engineering und Codierung

Knowledge indexLive
4Categories
919Threads
2.8KBeiträge
Release

CWeaponInfo Memory Patching: Damage Multiplier, Range, and Recoil Modifiers [v2.4 Technical Discussion]

fivem_native_coder
Lua Scripter
MEMBER
Vertreter: 64
Beitrittsdatum: Jun 2019
Beiträge: 20
Danke: 48
Vor 1 Monaten · Jul 11, 2026 11:58 PM
#1

Modifying active weapon attributes directly in RAM:

Inside CPed -> pWeaponManager (0x10B8) -> pCurrentWeapon -> pWeaponInfo (0x20):

  • fDamage (0xB0): Multiplies bullet damage per hit (e.g. 200.0f for 1-shot kills).
  • fRange (0x28C): Maximum bullet travel range (default 120.0f, set to 1500.0f).
  • fAccuracySpread (0x74): Bullet spread cone (set to 0.0f for laser precision).
  • fAnimReloadRate (0x134): Instant reload animation multiplier.

Works with all assault rifles, sniper rifles, and SMGs!

ptr_arithmetic
C++ Wizard
MEMBER
Vertreter: 162
Beitrittsdatum: May 2018
Beiträge: 73
Danke: 42
Vor 1 Monaten · Jul 12, 2026 1:38 AM
#2

Zeroing fAccuracySpread turns the Heavy Sniper into a pin-point laser even when firing from hip. Great writeup.

vtable_slayer
Senior Reverser
MEMBER
Vertreter: 215
Beitrittsdatum: Mar 2018
Beiträge: 86
Danke: 61
Vor 1 Monaten · Jul 12, 2026 8:05 PM
#3

Clean C++ struct definition.