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Custom HighlightSettings Glow Chams: Visible vs Occluded Color Blending [v2.4 Technical Discussion]

apex_glow_god
Apex Reverser
MEMBER
Vertreter: 128
Beitrittsdatum: Dec 2020
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Vor 1 Monaten · Jul 4, 2026 10:46 PM
#1

How in-engine HighlightSettings outline glow works:

CPP
void SetPlayerGlow(CPlayer* pPlayer, bool isVisible) {
    // Highlight context index inside HighlightSettings array
    uint8_t contextId = isVisible ? 1 : 2;
    
    // Context 1: Visible (Bright Green outline)
    // Context 2: Occluded / Behind Wall (Cyan outline)
    pPlayer->m_highlightServerContextID() = contextId;
    pPlayer->m_highlightServerFadeInStart() = 0.0f;
    pPlayer->m_highlightServerFadeInEnd() = 0.0f;
}

Zero overlay overhead: the GPU renders the glow directly inside the game's post-processing pipeline!

imgui_artisan
UI Designer
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Vor 1 Monaten · Jul 5, 2026 4:59 AM
#2

In-engine HighlightSettings glow produces zero FPS loss and buttery smooth 240 FPS visuals.

ptr_arithmetic
C++ Wizard
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Beitrittsdatum: May 2018
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Vor 1 Monaten · Jul 5, 2026 7:23 PM
#3

Cleanest chams technique for Apex.