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Resource Node Parsing in Rust: distinguishing Stone, Sulfur, and Metal Ores [v2.4 Technical Discussion]

rust_il2cpp_dev
IL2CPP Master
MEMBER
Vertreter: 165
Beitrittsdatum: Oct 2020
Beiträge: 7
Danke: 16
Vor 1 Monaten · Jul 20, 2026 3:29 AM
#1

How to identify ore node types from OreResourceEntity pointers:

In BaseNetworkable:

  1. Dereference pEntity->m_pPrefabName().
  2. Filter string tokens:
    • "ore.sulfur" -> High Value Sulfur (Yellow Marker)
    • "ore.metal" -> Metal Ore (Silver Marker)
    • "ore.stone" -> Stone Node (Gray Marker)
    • "collectible.sulfur" -> Ground Sulfur Pickup

Filtering distance to < 150m keeps ESP overlay clean and informative!

imgui_artisan
UI Designer
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Vertreter: 202
Beitrittsdatum: Apr 2019
Beiträge: 54
Danke: 28
Vor 1 Monaten · Jul 20, 2026 7:21 AM
#2

Color coding sulfur yellow and metal cyan makes farming runs 10x faster.

null_deref
Reverse Engineer
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Vertreter: 79
Beitrittsdatum: Jan 2019
Beiträge: 42
Danke: 46
Vor 1 Monaten · Jul 20, 2026 8:02 PM
#3

Make sure to check if health > 0 so mined nodes don't stay on screen.