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Spectator Target Pawn ID Detection from m_hObserverPawn & m_iObserverMode in CS2 [v2.4 Technical Discussion]

csgo_offset_hound
Offset Master
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Vertreter: 114
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Vor 2 Wochen · Aug 8, 2026 2:38 PM
#1

Detecting who is spectating you in real-time:

CPP
std::vector<std::string> GetSpectators(C_CSPlayerPawn* pLocalPawn) {
    std::vector<std::string> specs;
    CHandle hLocal = pLocalPawn->GetHandle();
    
    for (int i = 1; i <= 64; i++) {
        auto pController = GetPlayerControllerByIndex(i);
        if (!pController || pController->m_bPawnIsAlive()) continue;
        
        auto pObserverPawn = pController->m_hObserverPawn().Get();
        if (!pObserverPawn) continue;
        
        // Check observer target handle
        if (pObserverPawn->m_hObserverTarget() == hLocal) {
            specs.push_back(pController->m_sSanitizedPlayerName());
        }
    }
    return specs;
}
netvar_ninja
Schema Master
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Vor 2 Wochen · Aug 8, 2026 5:11 PM
#2

Very useful for automatically smoothing aimbot FOV whenever 2 or more teammates are spectating your camera.

imgui_artisan
UI Designer
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Vor 2 Wochen · Aug 8, 2026 11:58 PM
#3

Renders in a nice semi-transparent spectator box on the top right of the screen.