Comparing Internal vs External modding architectures in modern games:
Internal (DLL Injection / VMT Hooks):
- Pros: Direct memory access (sub-nanosecond pointer dereference), native hook execution on game threads, zero IPC latency.
- Cons: Code exists within game process space, subject to memory page audits and integrity scans.
External (Separate Process / Kernel / DMA):
- Pros: Completely isolated process address space, zero modified code in game binary.
- Cons: Requires IPC synchronization, memory read latency (0.1 - 2.0 microseconds), requires external overlay rendering.
Which architecture do you prefer for your projects?