How to execute native game functions inside FiveM's runtime:
class NativeContext {
public:
uint64_t* m_pReturn;
uint32_t m_nArgCount;
uint64_t* m_pArgs;
uint32_t m_nDataCount;
uint8_t m_vectorSpace[128];
template <typename T>
void Push(T val) {
*(T*)(m_pArgs + m_nArgCount) = val;
m_nArgCount++;
}
template <typename T>
T GetResult() {
return *(T*)m_pReturn;
}
};
void CallNative(uint64_t hash, NativeContext* ctx) {
auto fnHandler = GetNativeHandler(hash);
if (fnHandler) fnHandler((scrNativeCallContext*)ctx);
}Allows calling GET_PLAYER_PED(), SET_ENTITY_COORDS(), and CREATE_VEHICLE() effortlessly.