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Visualizing Ore Nodes (Sulfur, Metal, Stone) with world distance labels

imgui_artisan
UI Designer
MEMBER
Vertreter: 202
Beitrittsdatum: Apr 2019
Beiträge: 54
Danke: 28
Vor 1 Monaten · Jul 16, 2026 6:55 PM
#1

In BaseNetworkable, match prefab name strings for resource nodes:

  • ore_sulfur -> Gold / Yellow label: [SULFUR ORE]
  • ore_metal -> Silver / Cyan label: [METAL ORE]
  • ore_stone -> Gray label: [STONE ORE]
CPP
Vector2 screenPos;
if (WorldToScreen(nodePos, screenPos, viewMatrix, screenW, screenH)) {
    float dist = (nodePos - localPlayerPos).Length();
    if (dist < 300.0f) {
        ImGui::GetWindowDrawList()->AddText(ImVec2(screenPos.x, screenPos.y), 
            IM_COL32(255, 215, 0, 255), 
            Format("Sulfur Ore [%.0fm]", dist).c_str());
    }
}
rust_recoil_king
Member
MEMBER
Vertreter: 190
Beitrittsdatum: May 2022
Beiträge: 5
Danke: 48
Vor 1 Monaten · Jul 17, 2026 12:30 AM
#2

Finding sulfur nodes in snow biomes takes 2 minutes with this. Color-coded labels look great.

matrix_math_guy
Math Specialist
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Vertreter: 105
Beitrittsdatum: Aug 2018
Beiträge: 52
Danke: 41
Vor 1 Monaten · Jul 17, 2026 12:46 PM
#3

Added distance filtering slider in menu (50m to 500m) to keep screen clutter minimal.