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CWeaponInfo Memory Patching: Damage Multiplier, Range, and Recoil Modifiers [v2.4 Technical Discussion]

fivem_native_coder
Lua Scripter
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1 months ago · Jul 11, 2026 11:58 PM
#1

Modifying active weapon attributes directly in RAM:

Inside CPed -> pWeaponManager (0x10B8) -> pCurrentWeapon -> pWeaponInfo (0x20):

  • fDamage (0xB0): Multiplies bullet damage per hit (e.g. 200.0f for 1-shot kills).
  • fRange (0x28C): Maximum bullet travel range (default 120.0f, set to 1500.0f).
  • fAccuracySpread (0x74): Bullet spread cone (set to 0.0f for laser precision).
  • fAnimReloadRate (0x134): Instant reload animation multiplier.

Works with all assault rifles, sniper rifles, and SMGs!

ptr_arithmetic
C++ Wizard
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1 months ago · Jul 12, 2026 1:38 AM
#2

Zeroing fAccuracySpread turns the Heavy Sniper into a pin-point laser even when firing from hip. Great writeup.

vtable_slayer
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1 months ago · Jul 12, 2026 8:05 PM
#3

Clean C++ struct definition.