DirectX, OpenGL & ImGui
Rendering overlays, hook present, Dear ImGui styling, DX11/DX12 hooks
Source Head Dot / Crosshair Alignment Overlay with World-to-Screen Projection (Part 2)
3
replies · 4,650 views
OffsetHunter
2y ago
Source Smooth Animated Tabs, Easing Functions and Modern Themes in Dear ImGui
3
replies · 2,640 views
GlowShader
2y ago
Source How to draw Snaplines and Skeleton ESP cleanly using ImDrawList
3
replies · 2,191 views
ZeroMemory
2y ago
Source Corner-Only 2D/3D Bounding Box Visual Style in Dear ImGui (Part 4)
3
replies · 3,248 views
HexRays99
2y ago
Source Head Dot / Crosshair Alignment Overlay with World-to-Screen Projection (Part 3)
3
replies · 7,924 views
PEHeader
2y ago
Source Corner-Only 2D/3D Bounding Box Visual Style in Dear ImGui
3
replies · 5,661 views
ByteSurgeon
2y ago
Source Two-Tone Visible/Occluded Chams using Dual Material Passes (Part 2)
3
replies · 4,967 views
ApexPredator_
2y ago
Source Drawing 3D Bounding Boxes with Orientation from Unity Collider Bounds
3
replies · 4,561 views
RenderMaster
2y ago
Source Writing Custom Dear ImGui Widgets: Multi-Slider, Color Wheel & Node Graphs
3
replies · 3,093 views
GlowShader
2y ago
Source Handling Near-Plane Camera Clipping in 3D Bounding Box Projection (Part 2)
3
replies · 6,780 views
ShadowPwn
2y ago
Source Dynamic Bone Joint Caching in Unity to Minimize Hierarchy Lookups
3
replies · 8,598 views
DisasmGeek
2y ago
Source Interactive 3D Radar / Minimap Overlay in Modern C++ (Part 2)
3
replies · 4,503 views
SecurityAudit
2y ago
Source Drawing Centered Player Names & Health Bars in Unity C# OnGUI
3
replies · 3,822 views
VectorByte
2y ago
Source Dynamic Bone Joint Caching in Unity to Minimize Hierarchy Lookups (Part 2)
3
replies · 8,700 views
ImGuiStyler
3y ago
Source Interactive 3D Radar / Minimap Overlay in Modern C++ (Part 3)
3
replies · 7,703 views
OffsetHunter
3y ago