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Сообщество UnreliableCode
Сообщество разработчиков, обратного проектирования и кодирования
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4Categories
919Threads
2.8KСообщения
Community & Marketplace
General Hacking Discussions
General game security, gaming news, banwaves and cheat development banter
44
нитки · 135 посты
The future of hardware-assisted game modding: PCIe DMA, FPGAs, and Hypervisors
к kernel_komrade · 1 месяцев назад
Marketplace & Selling
Buy, sell, or trade verified software, private builds and services
11
нитки · 33 посты
[WTS] Ultra-Fast AVX-512 & AVX2 Memory Pattern Scanner Header-Only C++ Library [v2.4 Technical Discussion]
к vtable_slayer · 1 месяцев назад
Game Hacking & Releases
Counter-Strike 2
CS2 cheats, offsets, SDK, internal/external hacks & tutorials
28
нитки · 86 посты
Spectator Target Pawn ID Detection from m_hObserverPawn & m_iObserverMode in CS2 [v2.4 Technical Discussion]
к imgui_artisan · 2 недель назад
Valorant
Valorant colorbots, Vanguard research, driver discussion & bypasses
24
нитки · 72 посты
Screen-Space Coordinate Bounding Box Calculation with Perspective Distance Scaling [v2.4 Technical Discussion]
к raycast_ryan · 3 недель назад
Rust
Rust recoil scripts, EAC bypasses, IL2CPP reversing & exploits
23
нитки · 69 посты
Preventing memory page faults during external GameAssembly reading
к sig_scanner_sam · 2 недель назад
Apex Legends
Apex EAC research, glow/aimbot releases, SDK structures & dumpers
23
нитки · 69 посты
Distance-Culled Spatial Partitioning Entity Filter for Maximum Render FPS [v2.4 Technical Discussion]
к vtable_slayer · 2 недель назад
GTA & FiveM
Grand Theft Auto V, FiveM native execution, Lua executors & bypasses
23
нитки · 69 посты
Dynamic Weapon Crosshair HUD with Real-Time Bullet Spread Circle in ImGui [v2.4 Technical Discussion]
к matrix_math_guy · 3 недель назад
Roblox
Roblox Lua exploits, Bytecode execution, Luau reversing & scripts
23
нитки · 69 посты
Bypassing client-side Teleport kick checks with hookmetamethod and CFrame
к ptr_arithmetic · 2 недель назад
General Discussion
General
General Forums
11
нитки · 34 посты
Game Loop Architectures: Fixed Timestep vs Variable Delta Time (dt) Physics
к DarkLogic · 9 месяцев назад
Minecraft Servers
Discuss community-run Minecraft servers listed in the server directory.
8
нитки · 22 посты
[Server] unreliablecode
к unreliablecode · 4 дней назад
Programming & Reverse Engineering
C / C++ / Assembly
Native low-level coding, hooks, memory patterns, ASM detours & shellcode
267
нитки · 801 посты
Why std::string_view can be dangerous if used with temporary objects (Dangling References) [StackOverflow Architecture Guide]
к modern_cpp_artisan · 2 недель назад
Reverse Engineering & IDA
IDA Pro, Ghidra, x64dbg, static & dynamic reverse engineering analysis
53
нитки · 162 посты
Comparing Ghidra Decompiler vs Hex-Rays AST optimization pipelines [v2.4 Technical Discussion]
к vtable_slayer · 2 недель назад
C# Programming
C# 10/11/12, .NET Core, LINQ, Async/Await, Reflection, Memory<T>, and Unity C# scripting
181
нитки · 543 посты
Processing High-Throughput Network Streams with System.IO.Pipelines (PipeReader / PipeWriter) [StackOverflow Architecture Guide]
к dotnet_runtime_architect · 2 недель назад
Kernel & Anti-Cheat Bypasses
Ring0 kernel drivers, vulnerable signed driver abuse (BYOVD), DKOM & hypervisors
26
нитки · 78 посты
Inverted Ring Buffer Driver: high-throughput memory streaming architecture
к ptr_arithmetic · 3 недель назад
DirectX, OpenGL & ImGui
Rendering overlays, hook present, Dear ImGui styling, DX11/DX12 hooks
174
нитки · 523 посты
Temporal Anti-Aliasing (TAA) Sub-Pixel Jittering and Velocity Buffer History Blending [StackOverflow Architecture Guide]
к profiler_pat · 2 недель назад