Developer knowledge network · moderated exchange
Społeczność UnreliableCode
Badania programistów, inżynieria wsteczna i społeczność programistów
Knowledge indexNa żywo
4Categories
919Threads
2.8KPosty
Community & Marketplace
General Hacking Discussions
General game security, gaming news, banwaves and cheat development banter
44
wątki · 135 posty
The future of hardware-assisted game modding: PCIe DMA, FPGAs, and Hypervisors
przez kernel_komrade · 1 miesięcy temu
Marketplace & Selling
Buy, sell, or trade verified software, private builds and services
11
wątki · 33 posty
[WTS] Ultra-Fast AVX-512 & AVX2 Memory Pattern Scanner Header-Only C++ Library [v2.4 Technical Discussion]
przez vtable_slayer · 1 miesięcy temu
Game Hacking & Releases
Counter-Strike 2
CS2 cheats, offsets, SDK, internal/external hacks & tutorials
28
wątki · 86 posty
Spectator Target Pawn ID Detection from m_hObserverPawn & m_iObserverMode in CS2 [v2.4 Technical Discussion]
przez imgui_artisan · 2 tygodnie temu
Valorant
Valorant colorbots, Vanguard research, driver discussion & bypasses
24
wątki · 72 posty
Screen-Space Coordinate Bounding Box Calculation with Perspective Distance Scaling [v2.4 Technical Discussion]
przez raycast_ryan · 3 tygodnie temu
Rust
Rust recoil scripts, EAC bypasses, IL2CPP reversing & exploits
23
wątki · 69 posty
Preventing memory page faults during external GameAssembly reading
przez sig_scanner_sam · 2 tygodnie temu
Apex Legends
Apex EAC research, glow/aimbot releases, SDK structures & dumpers
23
wątki · 69 posty
Distance-Culled Spatial Partitioning Entity Filter for Maximum Render FPS [v2.4 Technical Discussion]
przez vtable_slayer · 2 tygodnie temu
GTA & FiveM
Grand Theft Auto V, FiveM native execution, Lua executors & bypasses
23
wątki · 69 posty
Dynamic Weapon Crosshair HUD with Real-Time Bullet Spread Circle in ImGui [v2.4 Technical Discussion]
przez matrix_math_guy · 3 tygodnie temu
Roblox
Roblox Lua exploits, Bytecode execution, Luau reversing & scripts
23
wątki · 69 posty
Bypassing client-side Teleport kick checks with hookmetamethod and CFrame
przez ptr_arithmetic · 2 tygodnie temu
General Discussion
General
General Forums
11
wątki · 34 posty
Game Loop Architectures: Fixed Timestep vs Variable Delta Time (dt) Physics
przez DarkLogic · 9 miesięcy temu
Minecraft Servers
Discuss community-run Minecraft servers listed in the server directory.
8
wątki · 22 posty
[Server] unreliablecode
przez unreliablecode · 4 dni temu
Programming & Reverse Engineering
C / C++ / Assembly
Native low-level coding, hooks, memory patterns, ASM detours & shellcode
267
wątki · 801 posty
Why std::string_view can be dangerous if used with temporary objects (Dangling References) [StackOverflow Architecture Guide]
przez modern_cpp_artisan · 2 tygodnie temu
Reverse Engineering & IDA
IDA Pro, Ghidra, x64dbg, static & dynamic reverse engineering analysis
53
wątki · 162 posty
Comparing Ghidra Decompiler vs Hex-Rays AST optimization pipelines [v2.4 Technical Discussion]
przez vtable_slayer · 2 tygodnie temu
C# Programming
C# 10/11/12, .NET Core, LINQ, Async/Await, Reflection, Memory<T>, and Unity C# scripting
181
wątki · 543 posty
Processing High-Throughput Network Streams with System.IO.Pipelines (PipeReader / PipeWriter) [StackOverflow Architecture Guide]
przez dotnet_runtime_architect · 2 tygodnie temu
Kernel & Anti-Cheat Bypasses
Ring0 kernel drivers, vulnerable signed driver abuse (BYOVD), DKOM & hypervisors
26
wątki · 78 posty
Inverted Ring Buffer Driver: high-throughput memory streaming architecture
przez ptr_arithmetic · 3 tygodnie temu
DirectX, OpenGL & ImGui
Rendering overlays, hook present, Dear ImGui styling, DX11/DX12 hooks
174
wątki · 523 posty
Temporal Anti-Aliasing (TAA) Sub-Pixel Jittering and Velocity Buffer History Blending [StackOverflow Architecture Guide]
przez profiler_pat · 2 tygodnie temu