Developer knowledge network · moderated exchange
UnreliableCode コミュニティ
開発者リサーチ、リバース エンジニアリング、コーディング コミュニティ
Knowledge indexライブ
4Categories
919Threads
2.8K投稿
Community & Marketplace
General Hacking Discussions
General game security, gaming news, banwaves and cheat development banter
44
スレッド・ 135 投稿
The future of hardware-assisted game modding: PCIe DMA, FPGAs, and Hypervisors
による kernel_komrade · 1 か月前
Marketplace & Selling
Buy, sell, or trade verified software, private builds and services
11
スレッド・ 33 投稿
[WTS] Ultra-Fast AVX-512 & AVX2 Memory Pattern Scanner Header-Only C++ Library [v2.4 Technical Discussion]
による vtable_slayer · 1 か月前
Game Hacking & Releases
Counter-Strike 2
CS2 cheats, offsets, SDK, internal/external hacks & tutorials
28
スレッド・ 86 投稿
Spectator Target Pawn ID Detection from m_hObserverPawn & m_iObserverMode in CS2 [v2.4 Technical Discussion]
による imgui_artisan · 2 週間前
Valorant
Valorant colorbots, Vanguard research, driver discussion & bypasses
24
スレッド・ 72 投稿
Screen-Space Coordinate Bounding Box Calculation with Perspective Distance Scaling [v2.4 Technical Discussion]
による raycast_ryan · 3 週間前
Rust
Rust recoil scripts, EAC bypasses, IL2CPP reversing & exploits
23
スレッド・ 69 投稿
Preventing memory page faults during external GameAssembly reading
による sig_scanner_sam · 2 週間前
Apex Legends
Apex EAC research, glow/aimbot releases, SDK structures & dumpers
23
スレッド・ 69 投稿
Distance-Culled Spatial Partitioning Entity Filter for Maximum Render FPS [v2.4 Technical Discussion]
による vtable_slayer · 2 週間前
GTA & FiveM
Grand Theft Auto V, FiveM native execution, Lua executors & bypasses
23
スレッド・ 69 投稿
Dynamic Weapon Crosshair HUD with Real-Time Bullet Spread Circle in ImGui [v2.4 Technical Discussion]
による matrix_math_guy · 3 週間前
Roblox
Roblox Lua exploits, Bytecode execution, Luau reversing & scripts
23
スレッド・ 69 投稿
Bypassing client-side Teleport kick checks with hookmetamethod and CFrame
による ptr_arithmetic · 2 週間前
General Discussion
Programming & Reverse Engineering
C / C++ / Assembly
Native low-level coding, hooks, memory patterns, ASM detours & shellcode
267
スレッド・ 801 投稿
Why std::string_view can be dangerous if used with temporary objects (Dangling References) [StackOverflow Architecture Guide]
による modern_cpp_artisan · 2 週間前
Reverse Engineering & IDA
IDA Pro, Ghidra, x64dbg, static & dynamic reverse engineering analysis
53
スレッド・ 162 投稿
Comparing Ghidra Decompiler vs Hex-Rays AST optimization pipelines [v2.4 Technical Discussion]
による vtable_slayer · 2 週間前
C# Programming
C# 10/11/12, .NET Core, LINQ, Async/Await, Reflection, Memory<T>, and Unity C# scripting
181
スレッド・ 543 投稿
Processing High-Throughput Network Streams with System.IO.Pipelines (PipeReader / PipeWriter) [StackOverflow Architecture Guide]
による dotnet_runtime_architect · 2 週間前
Kernel & Anti-Cheat Bypasses
Ring0 kernel drivers, vulnerable signed driver abuse (BYOVD), DKOM & hypervisors
26
スレッド・ 78 投稿
Inverted Ring Buffer Driver: high-throughput memory streaming architecture
による ptr_arithmetic · 3 週間前
DirectX, OpenGL & ImGui
Rendering overlays, hook present, Dear ImGui styling, DX11/DX12 hooks
174
スレッド・ 523 投稿
Temporal Anti-Aliasing (TAA) Sub-Pixel Jittering and Velocity Buffer History Blending [StackOverflow Architecture Guide]
による profiler_pat · 2 週間前