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Zajednica UnreliableCode
Zajednica za istraživanje, obrnuti inženjering i programiranje programera
Knowledge indexŽivjeti
4Categories
919Threads
2.8KPostovi
Community & Marketplace
General Hacking Discussions
General game security, gaming news, banwaves and cheat development banter
44
niti · 135 postovi
The future of hardware-assisted game modding: PCIe DMA, FPGAs, and Hypervisors
po kernel_komrade · prije 1 mjeseci
Marketplace & Selling
Buy, sell, or trade verified software, private builds and services
11
niti · 33 postovi
[WTS] Ultra-Fast AVX-512 & AVX2 Memory Pattern Scanner Header-Only C++ Library [v2.4 Technical Discussion]
po vtable_slayer · prije 1 mjeseci
Game Hacking & Releases
Counter-Strike 2
CS2 cheats, offsets, SDK, internal/external hacks & tutorials
28
niti · 86 postovi
Spectator Target Pawn ID Detection from m_hObserverPawn & m_iObserverMode in CS2 [v2.4 Technical Discussion]
po imgui_artisan · 2 prije tjedana
Valorant
Valorant colorbots, Vanguard research, driver discussion & bypasses
24
niti · 72 postovi
Screen-Space Coordinate Bounding Box Calculation with Perspective Distance Scaling [v2.4 Technical Discussion]
po raycast_ryan · 3 prije tjedana
Rust
Rust recoil scripts, EAC bypasses, IL2CPP reversing & exploits
23
niti · 69 postovi
Preventing memory page faults during external GameAssembly reading
po sig_scanner_sam · 2 prije tjedana
Apex Legends
Apex EAC research, glow/aimbot releases, SDK structures & dumpers
23
niti · 69 postovi
Distance-Culled Spatial Partitioning Entity Filter for Maximum Render FPS [v2.4 Technical Discussion]
po vtable_slayer · 2 prije tjedana
GTA & FiveM
Grand Theft Auto V, FiveM native execution, Lua executors & bypasses
23
niti · 69 postovi
Dynamic Weapon Crosshair HUD with Real-Time Bullet Spread Circle in ImGui [v2.4 Technical Discussion]
po matrix_math_guy · 3 prije tjedana
Roblox
Roblox Lua exploits, Bytecode execution, Luau reversing & scripts
23
niti · 69 postovi
Bypassing client-side Teleport kick checks with hookmetamethod and CFrame
po ptr_arithmetic · 2 prije tjedana
General Discussion
General
General Forums
11
niti · 34 postovi
Game Loop Architectures: Fixed Timestep vs Variable Delta Time (dt) Physics
po DarkLogic · prije 9 mjeseci
Minecraft Servers
Discuss community-run Minecraft servers listed in the server directory.
8
niti · 22 postovi
[Server] unreliablecode
po unreliablecode · prije 4 dana
Programming & Reverse Engineering
C / C++ / Assembly
Native low-level coding, hooks, memory patterns, ASM detours & shellcode
267
niti · 801 postovi
Why std::string_view can be dangerous if used with temporary objects (Dangling References) [StackOverflow Architecture Guide]
po modern_cpp_artisan · 2 prije tjedana
Reverse Engineering & IDA
IDA Pro, Ghidra, x64dbg, static & dynamic reverse engineering analysis
53
niti · 162 postovi
Comparing Ghidra Decompiler vs Hex-Rays AST optimization pipelines [v2.4 Technical Discussion]
po vtable_slayer · 2 prije tjedana
C# Programming
C# 10/11/12, .NET Core, LINQ, Async/Await, Reflection, Memory<T>, and Unity C# scripting
181
niti · 543 postovi
Processing High-Throughput Network Streams with System.IO.Pipelines (PipeReader / PipeWriter) [StackOverflow Architecture Guide]
po dotnet_runtime_architect · 2 prije tjedana
Kernel & Anti-Cheat Bypasses
Ring0 kernel drivers, vulnerable signed driver abuse (BYOVD), DKOM & hypervisors
26
niti · 78 postovi
Inverted Ring Buffer Driver: high-throughput memory streaming architecture
po ptr_arithmetic · 3 prije tjedana
DirectX, OpenGL & ImGui
Rendering overlays, hook present, Dear ImGui styling, DX11/DX12 hooks
174
niti · 523 postovi
Temporal Anti-Aliasing (TAA) Sub-Pixel Jittering and Velocity Buffer History Blending [StackOverflow Architecture Guide]
po profiler_pat · 2 prije tjedana