General Hacking Discussions
General game security, gaming news, banwaves and cheat development banter
Tutorial Photon Stream Serialization with IPunObservable (OnPhotonSerializeView)
3
replies · 6,945 views
ImGuiStyler
2y ago
Tutorial Secret Neighbor: Reversing PlayerRole (Neighbor in Disguise) & Basement Keycards in Unity
4
replies · 3,942 views
ZeroMemory
2y ago
Tutorial Photon Stream Serialization with IPunObservable (OnPhotonSerializeView) (Part 2)
3
replies · 3,790 views
DirectXRay
2y ago
Release Phasmophobia Internal Menu: Reversing GhostAI, Sanity & Evidence States in Unity
4
replies · 4,324 views
ZeroMemory
2y ago
Tutorial Photon Custom Properties: Room vs Player Hashtables for State Synchronization (Part 3)
3
replies · 5,190 views
NoRecoilDev
2y ago
Discussion Protocol Buffers vs FlatBuffers for High-Performance Game Networking
3
replies · 2,981 views
KronoDev
2y ago
Tutorial Embedding Lua 5.4 in C++: Exposing Custom Engine Classes and Metatables
3
replies · 3,592 views
DarkLogic
3y ago
Discussion TCP vs UDP in Multiplayer Games: Client Prediction, Server Reconciliation & Lag Compensation
3
replies · 4,442 views
AimbotMath
3y ago
Tutorial Photon Custom Properties: Room vs Player Hashtables for State Synchronization
3
replies · 3,105 views
AimbotMath
3y ago
Discussion Entity Component System (ECS) Architecture: Flecs and EnTT in Modern Game Development
3
replies · 5,749 views
KronoDev
3y ago
Tutorial Photon Custom Properties: Room vs Player Hashtables for State Synchronization (Part 2)
3
replies · 2,740 views
CitizenNative
3y ago
Tutorial PhotonNetwork.RaiseEvent for Custom High-Frequency Networking (Part 3)
3
replies · 5,683 views
BoneMatrix_
3y ago
Tutorial PhotonNetwork.RaiseEvent for Custom High-Frequency Networking
3
replies · 3,411 views
PEHeader
4y ago
Tutorial PhotonNetwork.RaiseEvent for Custom High-Frequency Networking (Part 2)
3
replies · 3,119 views
LuaScripterX
4y ago