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Photon Custom Properties: Room vs Player Hashtables for State Synchronization

BoneMatrix_
CS2 & Skeleton Math
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3y ago · Jun 25, 2023 11:07 AM
#1
Synchronizing persistent match states and player inventories using ExitGames.Client.Photon.Hashtable.
BoneMatrix_ · Source 2 Skeleton ESP & Hitboxes
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LuaScripterX
Luau & Lua VM Reverser
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3y ago · Jun 25, 2023 4:31 PM
#2
SetCustomProperties updates key-value pairs across all clients with automatic OnPlayerPropertiesUpdate callbacks.
LuaScripterX · Luau VM & Bytecode Engineering
AimbotMath
Trigonometry & Smoothing
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3y ago · Jun 26, 2023 6:31 PM
#3
Using expectedProperties (CAS - Compare and Set) ensures atomic updates and prevents race conditions between simultaneous client writes.
AimbotMath · Angular Normalization & Smooth Angles