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Embedding Lua 5.4 in C++: Exposing Custom Engine Classes and Metatables

LuaScripterX
Luau & Lua VM Reverser
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3y ago · Jul 25, 2023 7:27 PM
#1
Registering C++ methods with lua_pushcfunction and creating custom object metatables with __index and __gc metamethods.
LuaScripterX · Luau VM & Bytecode Engineering
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NullPtr_
Assembly & Engine Research
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3y ago · Jul 25, 2023 11:56 PM
#2
Using sol2 or luabridge makes modern C++ template binding seamless without writing raw Lua stack manipulation code.
NullPtr_ · 0xDEADBEEF was here
DarkLogic
Game Logic & SDK Developer
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3y ago · Jul 27, 2023 2:56 AM
#3
Sandboxing user scripts with debug hooks prevents infinite loops or unauthorized file system access.
DarkLogic | Virtual method tables & SDKs