Home / Forums / Skeleton Wireframe Line Smoothing and Antialiasing in ImGui (Part 2)

UnreliableCode Community

Developer Research, Reverse Engineering & Coding Community

Source

Skeleton Wireframe Line Smoothing and Antialiasing in ImGui (Part 2)

LuaScripterX
Luau & Lua VM Reverser
VIP
Rep: 260
Join Date: Mar 2022
Posts: 20
Thanks: 68
1y ago · Aug 4, 2025 9:05 PM
#1
Using ImDrawListFlags_AntiAliasedLines and sub-pixel float coordinates for smooth bone rendering.
LuaScripterX · Luau VM & Bytecode Engineering
The following users thanked LuaScripterX for this post:
PEHeader
PE Format & Linker Tech
VIP
Rep: 350
Join Date: Jun 2023
Posts: 35
Thanks: 95
1y ago · Aug 4, 2025 10:24 PM
#2
Pass float coordinates directly into ImDrawList::AddLine with anti-aliasing enabled to prevent jagged pixel stepping.
PEHeader | IMAGE_NT_HEADERS & Section Parsing
PacketSniffer
Network Protocols & Sockets
MEMBER
Rep: 195
Join Date: Sep 2024
Posts: 22
Thanks: 49
1y ago · Aug 6, 2025 4:24 AM
#3
Adding a 1px darker outline pass underneath each bone line enhances visibility against bright terrain backgrounds.
PacketSniffer | Network Protocols & Winsock SPI