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Smooth Camera Interpolation with Catmull-Rom Splines and Bezier Curves in C++

NoRecoilDev
Input & Recoil Math
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3y ago · Jan 10, 2023 4:06 PM
#1
Catmull-Rom splines pass through every control point directly, making them ideal for cinematic camera flythroughs and smooth paths.
NoRecoilDev | Smoothing Algorithms & Input Events
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MatrixRecon
3D Math & Vectors
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3y ago · Jan 10, 2023 10:13 PM
#2
Bezier curves require separate tangent handles, while Catmull-Rom calculates tangents automatically from neighboring points.
MatrixRecon · 3D Mathematics & View Matrix Calculations
VectorByte
Graphics & DirectX Dev
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3y ago · Jan 11, 2023 12:13 AM
#3
Calculating arc-length parameterization ensures constant speed movement along the curve without speed warping.
VectorByte | DirectX 11/12 Hooking & ImGui Overlays
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