8mo ago · Dec 7, 2025 7:17 PM
Array of Structures (AoS: struct Particle { vec3 pos; vec3 vel; float life; color col; }; std::vector<Particle>) causes cache waste when a physics system only needs pos and vel.
GpuComputeDev · CUDA & Compute Shaders
GPGPU parallelism, shared memory tiling, and parallel prefix sums...
GPGPU parallelism, shared memory tiling, and parallel prefix sums...
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