2y ago · Jan 16, 2024 2:05 PM
Roblox's custom Lua runtime (Luau) introduces significant bytecode and VM architecture optimizations over standard Lua 5.1:
1. Fastcalls: Built-in functions (like, , ) bypass the standard function call overhead and execute directly as dedicated VM opcodes ().
2. Vector3 Native Type: Vector3 is a first-class tagged value (stored directly in the struct) rather than a heap-allocated userdata object.
3. Closure Environments: Luau separates C-closures and L-closures with strict capability bitmasks.
How do you analyze custom proto instructions and upvalue tables in IDA?
1. Fastcalls: Built-in functions (like
CODE
math.sqrt CODE
type CODE
string.byte CODE
LOP_FASTCALL2. Vector3 Native Type: Vector3 is a first-class tagged value (stored directly in the
CODE
TValue3. Closure Environments: Luau separates C-closures and L-closures with strict capability bitmasks.
How do you analyze custom proto instructions and upvalue tables in IDA?
LuaScripterX · Luau VM & Bytecode Engineering
The following users thanked LuaScripterX for this post: