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Hitbox Sphere and Capsule Overlay Rendering for Skeletal Joints (Part 3)

GlowShader
Shader & Overlay Artist
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4y ago · Jan 10, 2022 8:24 AM
#1
Drawing 3D wireframe capsules and spheres around player bone joints representing exact server hitboxes.
GlowShader | Shaders, Stencils & DirectX DrawLists
The following users thanked GlowShader for this post:
BoneMatrix_
CS2 & Skeleton Math
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4y ago · Jan 10, 2022 1:56 PM
#2
A capsule hitbox is defined by bone start position, bone end position, and a radius. Project the spine line and draw bounding rings.
BoneMatrix_ · Source 2 Skeleton ESP & Hitboxes
CitizenNative
RAGE Engine & FiveM Dev
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4y ago · Jan 10, 2022 6:56 PM
#3
Visualizing capsule hitboxes helps understand exact hit registration boundaries during motion animations.
CitizenNative | RAGE Engine & FiveM Native Calls