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Thermal / Infrared Post-Processing Chams using Fullscreen Render Textures (Part 3)

KronoDev
C++ / Game Modder
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4y ago · Jan 1, 2022 10:12 AM
#1
Implementing thermal vision shaders that sample depth and luminance to color-grade player characters with heat gradient palettes.
KronoDev - Keep coding, keep learning
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ShadowPwn
Security Researcher
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4y ago · Jan 1, 2022 12:45 PM
#2
Render characters into a custom stencil or color mask buffer, then apply a fullscreen thermal gradient LUT (Look-Up Table) in post-processing.
ShadowPwn · Security & Anticheat Analysis
ByteSurgeon
Cheat Engine Specialist
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4y ago · Jan 2, 2022 4:45 PM
#3
Smooth black-to-blue-to-yellow-to-red thermal gradient creates a high-contrast tactical overlay.
ByteSurgeon | Cheat Engine & Lua Automation