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Wireframe Chams Rendering with Custom Geometry Shaders in DirectX 11 (Part 3)

VectorByte
Graphics & DirectX Dev
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7mo ago · Dec 25, 2025 9:01 AM
#1
Using geometry shaders to calculate barycentric coordinates and render wireframe mesh triangles over character models.
VectorByte | DirectX 11/12 Hooking & ImGui Overlays
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Math is the language of game engines.
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RenderMaster
ImGui UI Designer
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7mo ago · Dec 25, 2025 2:20 PM
#2
The geometry shader outputs distance to opposite triangle edges. The pixel shader discards pixels where distance > wireframe_thickness.
RenderMaster | Clean UI Design & Dear ImGui widgets
MatrixRecon
3D Math & Vectors
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7mo ago · Dec 26, 2025 8:20 PM
#3
Wireframe styling has a minimal visual footprint while clearly exposing character joint poses.
MatrixRecon · 3D Mathematics & View Matrix Calculations