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Drawing Bullet Tracer Trajectories from Muzzle to Hit Impact in 3D Space (Part 2)

ByteSurgeon
Cheat Engine Specialist
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3y ago · Sep 25, 2022 10:04 AM
#1
Recording bullet spawn origins and hit positions to render fading 3D beam tracers in DirectX and ImGui.
ByteSurgeon | Cheat Engine & Lua Automation
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VMT_Hooker
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3y ago · Sep 25, 2022 12:21 PM
#2
Store tracer struct with startPos, endPos, spawnTime, and duration. In the render loop, interpolate alpha from 1.0 down to 0.0 over lifetime.
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StructMapper
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3y ago · Sep 26, 2022 3:21 PM
#3
Drawing a 3D cylinder or quad beam aligned with the view direction creates realistic tracer rounds.
StructMapper | ReClass.NET & Class Layouts