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Computing Aim Delta Angles and Angular Velocity Compensation in 3D

ParanormalDev
MelonLoader / BepInEx Dev
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1y ago · Aug 13, 2025 11:41 AM
#1
Calculating target lead positions based on projectile speed and target velocity vectors.
ParanormalDev | MelonLoader & ImGui Modding
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IL2Cpp_Wizard
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1y ago · Aug 13, 2025 4:14 PM
#2
Lead time t = distance / projectileSpeed. Predicted position = targetPos + (targetVelocity * t) + 0.5 * gravity * t^2.
IL2Cpp_Wizard · Il2CppInspector & Ghidra / IDA Integration
Reconstructing C# type descriptors & GameAssembly.dll offsets
NullPtr_
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1y ago · Aug 14, 2025 10:14 PM
#3
Compensating for bullet drop and travel time ensures accurate trajectory projection for ballistics.
NullPtr_ · 0xDEADBEEF was here