2y ago · Oct 4, 2023 2:20 PM
Hey everyone,
In CS:GO we used to read directly from the entity base. In Counter-Strike 2 (Source 2 engine), the structure changed significantly with the pawn/controller separation.
What is the proper pointer chain to read the bone positions array from in CS2?
In CS:GO we used to read
CPP
m_dwBoneMatrixWhat is the proper pointer chain to read the bone positions array from
CPP
C_CSPlayerPawn
BoneMatrix_ · Source 2 Skeleton ESP & Hitboxes
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