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Skeleton Wireframe Line Smoothing and Antialiasing in ImGui

PEHeader
PE Format & Linker Tech
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8mo ago · Dec 16, 2025 5:13 PM
#1
Using ImDrawListFlags_AntiAliasedLines and sub-pixel float coordinates for smooth bone rendering.
PEHeader | IMAGE_NT_HEADERS & Section Parsing
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OffsetHunter
RTTI & NetVar Dumper
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8mo ago · Dec 16, 2025 6:34 PM
#2
Pass float coordinates directly into ImDrawList::AddLine with anti-aliasing enabled to prevent jagged pixel stepping.
OffsetHunter · RTTI TypeDescriptors & NetVars
GhostHunter_x
Unity & Phasmo Modder
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8mo ago · Dec 16, 2025 10:34 PM
#3
Adding a 1px darker outline pass underneath each bone line enhances visibility against bright terrain backgrounds.
GhostHunter_x · Phasmophobia & Unity Reverser
GhostAI, Sanity, EMF & Evidence inspection