Home / Forums / Debugging Photon Network Traffic and Message Deserialization in Unity

UnreliableCode Community

Developer Research, Reverse Engineering & Coding Community

Tutorial

Debugging Photon Network Traffic and Message Deserialization in Unity

AsmDisasm
x86_64 Disassembler Dev
MEMBER
Rep: 145
Join Date: Feb 2025
Posts: 23
Thanks: 36
1y ago · Aug 4, 2025 1:29 PM
#1
Inspecting Photon PUN traffic using PhotonNetwork.NetworkingClient.State and custom logging callbacks.
AsmDisasm · Zydis & Opcode Length Disassembly
The following users thanked AsmDisasm for this post:
DirectXRay
DirectX 12 / Vulkan Dev
MEMBER
Rep: 240
Join Date: Feb 2023
Posts: 31
Thanks: 60
1y ago · Aug 4, 2025 5:55 PM
#2
Enabling PhotonNetwork.LogLevel = PunLogLevel.Full outputs detailed RPC dispatch logs and round-trip ping times.
DirectXRay · DirectX 12 & Vulkan Command Lists
OffsetHunter
RTTI & NetVar Dumper
MEMBER
Rep: 175
Join Date: Jul 2024
Posts: 20
Thanks: 44
1y ago · Aug 4, 2025 11:55 PM
#3
Tracking packet arrival delta helps identify network jitter and packet loss issues.
OffsetHunter · RTTI TypeDescriptors & NetVars