1y ago · Feb 10, 2025 1:00 PM
As projects grow from quick experimental scripts into full SDKs, code organization becomes critical.
How do you structure your projects? What layout has worked best for you across different game architectures (Unreal Engine vs custom C++ engines)?
Here is my typical folder architecture:
- /core (Memory reader, Process handles, Pattern scanner)
- /math (Vector3, Matrix4x4, Quaternions, WorldToScreen)
- /sdk (Auto-generated structs, Offsets, Enums)
- /render (ImGui, DirectX backends, Font loaders)
- /features (ESP, Radar, Tracers, Config manager)
How do you structure your projects? What layout has worked best for you across different game architectures (Unreal Engine vs custom C++ engines)?
Here is my typical folder architecture:
- /core (Memory reader, Process handles, Pattern scanner)
- /math (Vector3, Matrix4x4, Quaternions, WorldToScreen)
- /sdk (Auto-generated structs, Offsets, Enums)
- /render (ImGui, DirectX backends, Font loaders)
- /features (ESP, Radar, Tracers, Config manager)
HexRays99 · Reverse Engineering & Static Analysis
CPP
// Always check your pointers!
if (!pLocalPlayer) return;
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