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Wireframe Chams Rendering with Custom Geometry Shaders in DirectX 11

ZeroMemory
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12mo ago · Aug 22, 2025 3:17 PM
#1
Using geometry shaders to calculate barycentric coordinates and render wireframe mesh triangles over character models.
ZeroMemory · Always experimenting
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ApexPredator_
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12mo ago · Aug 22, 2025 7:00 PM
#2
The geometry shader outputs distance to opposite triangle edges. The pixel shader discards pixels where distance > wireframe_thickness.
ApexPredator_ · Source Engine Specialist
GlowShader
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12mo ago · Aug 23, 2025 10:00 PM
#3
Wireframe styling has a minimal visual footprint while clearly exposing character joint poses.
GlowShader | Shaders, Stencils & DirectX DrawLists