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C# Programming

C# 10/11/12, .NET Core, LINQ, Async/Await, Reflection, Memory<T>, and Unity C# scripting

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Source C# 11 Generic Math: Writing Universal Vector Math with INumber<T>
by @MathMagician · 2y ago
3 replies · 8,292 views
CSharpNinja 2y ago
Tutorial Understanding IDisposable, Finalizers, and SafeHandle in C# [Discussion #9]
by @ZeroMemory · 2y ago
3 replies · 4,969 views
NoRecoilDev 2y ago
Source Fast Object Pooling implementation in C# with ConcurrentBag / Stack [Discussion #4]
by @BinaryParser · 2y ago
3 replies · 7,580 views
ThreadSafety 2y ago
Question When should I use Span<T> and ReadOnlySpan<T> instead of Array or List in C#? [Discussion #6]
by @LuaScripterX · 2y ago
3 replies · 6,870 views
ParanormalDev 2y ago
Tutorial Streaming Large Datasets in Real-Time with IAsyncEnumerable<T> & yield return
by @LinQ_Lover · 2y ago
3 replies · 2,634 views
DevDan 2y ago
Question How to avoid GC spikes with string formatting in Unity / .NET hot paths? [Discussion #7]
by @BlazorKing · 2y ago
3 replies · 1,928 views
MemoryLeaker 2y ago
Question When should I use Span<T> and ReadOnlySpan<T> instead of Array or List in C#? [Discussion #2]
by @CitizenNative · 2y ago
3 replies · 5,433 views
NeighborSpy 2y ago
Tutorial Understanding IDisposable, Finalizers, and SafeHandle in C# [Discussion #5]
by @MatrixRecon · 2y ago
3 replies · 6,726 views
AsmDisasm 2y ago
Source Fast Object Pooling implementation in C# with ConcurrentBag / Stack [Discussion #8]
by @CanvasCrafter · 2y ago
3 replies · 5,788 views
ImGuiAddict 2y ago
Question When should I use Span<T> and ReadOnlySpan<T> instead of Array or List in C#? [Discussion #10]
by @AsmDisasm · 2y ago
3 replies · 3,034 views
GhostHunter_x 2y ago
Tutorial Understanding IDisposable, Finalizers, and SafeHandle in C#
by @ByteSurgeon · 2y ago
3 replies · 6,397 views
LuaScripterX 2y ago
Question How to avoid GC spikes with string formatting in Unity / .NET hot paths? [Discussion #3]
by @VoxelDev · 2y ago
3 replies · 1,712 views
GarbageCollector 2y ago
Tutorial Zero-Allocation JSON Serialization with Utf8JsonWriter and IBufferWriter<byte>
by @JsonSpeedster · 2y ago
3 replies · 8,893 views
CSharpNinja 2y ago
Source High-Throughput Producer-Consumer with System.Threading.Channels in .NET
by @AsyncMaster · 3y ago
3 replies · 7,247 views
DevDan 3y ago
Question How to avoid GC spikes with string formatting in Unity / .NET hot paths? [Discussion #5]
by @KronoDev · 3y ago
3 replies · 7,607 views
SigScannerPro 3y ago
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